Ramunap Ruins is a land card that was banned in the Standard format because it’s too powerful for this environment. Ramunap Ruins creates two mana of either red or black for each tapped land you control, making it an extremely powerful card when combined with cards like Cabal Coffers and Dark Ritual.

Ramunap ruins were often used to fuel the storm mechanic which would allow players to cast spells without paying their mana cost. The banning of Ramunap Ruins has been a hot topic among players since it was announced on July 14th, 2017.

Why is ramunap ruins banned

Ramunap Ruins is banned in the Standard format because it’s too powerful for this environment. Ramunap Ruins creates two mana of either red or black for each tapped land you control, making it an extremely powerful card when combined with cards like Cabal Coffers and Dark Ritual.

Ramunap ruins were often used to fuel the storm mechanic which would allow players to cast spells without paying their mana cost.

Why Ramunap Ruins is Banned from Standard

Ramunap Ruins is banned in the Standard format for a variety of reasons. For one, it’s an extremely powerful card when combined with cards like Cabal Coffers and Dark Ritual. This allows players to cast spells without paying their mana cost, which can be extremely powerful in a competitive environment. Additionally, Ramunap Ruins was often used to fuel the storm mechanic, which can be very difficult to counter.

The Top 5 Decks That Include Ramunap Ruins

1. Mono-Red Aggro

One of the most popular decks that utilizes Ramunap Ruins is Mono-Red Aggro. This deck aims to get on the board quickly and overwhelm the opponent with cheap creatures and burn spells. Ramunap Ruins allows the deck to cast spells like Magma Jet and Goblin Chainwhirler for less mana, which can be very powerful in the early game.

2. Rampaging Ferocidon Red

Another popular deck that utilizes Ramunap Ruins is Rampaging Ferocidon Red. This deck aims to take advantage of the many red creatures with haste, like Ahn-Crop Crasher and Earthshaker Khenra. Ramunap Ruins allows the deck to cast these creatures for less mana, which can be very powerful in the early game. Additionally, Rampaging Ferocidon can shut down opposing creature strategies by dealing one point of damage to each creature for each point of damage it has dealt.

3. Sultai Energy

Sultai Energy is a deck that aims to take advantage of the many powerful green and black creatures in the format. Ramunap Ruins allows the deck to cast these creatures for less mana, which can be very powerful in the early game. Additionally, Sultai Energy can use cards like energy sinks and card draw to refuel its hand in the late game.

4. Esper Control

Esper Control is a deck that aims to control the board with powerful spells like Cryptic Command and Thoughtseize. Ramunap Ruins allows the deck to cast these spells for less mana, which can be very powerful in the late game. Additionally, Esper Control can use cards like Disallow and Negate

5. UR Wizards

UR Wizards is a deck that aims to take advantage of the many powerful blue and red creatures in the format. Ramunap Ruins allows the deck to cast these creatures for less mana, which can be very powerful in the early game. Additionally, UR Wizards can use cards like Lightning Bolt and crack back to deal with opposing creature strategies.

Conclusion

Ramunap Ruins is a powerful card that has been banned in the Standard format for good reason. This card allows players to cast spells for less mana, which can be extremely powerful in a competitive environment. Additionally, Ramunap Ruins was often used to fuel the storm mechanic, which can be very difficult to counter. As a result, it is no surprise that this card has been banned from the Standard format.