Genshin impact:This is a long shot

The video game was called “CHAUVET MELODIE”. It was developed by the company MITA, which specialized in entertainment technology for games and movies, in conjunction with the famous game designer Otsuyu Chitose.

It followed the basic outline of a typical shoot-em-up game, with the player controlling a solid ship that could move in eight directions and fire shots. The objective was to avoid enemy bullets and survive as long as possible while racking up points. There were three different types of ships the player could choose from at the start, each of which had better speed, strength or endurance than the others.

Genshin impact a long shot

Each stage was a race against time, with the enemies shooting more bullets at faster rates as the player made it nearer to the end of the level. The various boss characters that appeared in each stage fired aimed shots all over the place and were very hard to defeat, but also gave large rewards if they were defeated successfully.

The game was never officially released, but was used as a training exercise by the special training division of MITA. The division was set up to train people in the use of technology that MITA had developed for use in commercial entertainment products, not military applications.

It’s approachability made it suitable for practice, but also made it unpopular with members of the division who were used to training using more realistic simulations.

The game was run on a large-scale military system capable of real-time processing, created by Otsuyu Chitose. The system utilized several hundred single-board computers linked together in parallel, processing data at high speed. As each of the single-board computers was equipped with an identical version of the game program, data could be exchanged between them just like within a single computer. Thus players could compete against each other simultaneously in separate locations using half as many machines as were actually installed.

When playing alone, one’s performance and equipment data could be saved, making it possible to save up points and buy new equipment to replace the old. However, this function was not used by the special training division during their missions.

The game became a dead title shortly after the system was installed. It quickly gained a reputation for being cursed, due to several members of the special training division dying during their missions. After that, no one even considered using it for training purposes. The system was left running the game indefinitely until the power bill came due.

How much energy does it produce?

The game was running on a system whose detailed configuration had long since been lost, so no one knew. According to the manufacturer, it produced 10MJ of energy per hour at full capacity. Although only about the same amount as the output of a small hydroelectric power station, compared to other video games it represented an astronomical amount of energy. Its sheer size also meant that the price of its power bill could be applied to paying for a fully-fledged warship.

The system had been developed primarily for use in movies, so being able to show the same scene from different angles immediately after cutting between them made it very suitable for that purpose. However, when using that method of operation no matter how many times the scene is reset the same data is output. In terms of business applications, this was not the most efficient use of resources.

When the company sponsoring the development asked for a solution, Chitose responded by identifying those scenes from movies that were not filmed from multiple angles and creating a system capable of rescanning those scenes without any degradation in quality. That technology would eventually be used to create Genshin impact.

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