A more correct explanation takes some background knowledge of all involved parties in understanding how it became what is today. Starting from humble beginnings, Super Smash Bros. has become one of the most beloved series in video games, spawning multiple pieces of media and a dedicated community. This article will explain the history leading up to what Super Smash Bros. is today, why it became popular, and provide links for further reading on the subject.
The beginning of the end all started with a man named Masahiro Sakurai. Hired by HAL Laboratory, an R&D division of Nintendo, Sakurai was told to create a game. The rest of the company had been working on various games, including HAL’s most recent release at the time, Kirby’s Dream Land for Game Boy. The problem was that they needed something to drive sales in Japan. Nintendo Power had just started a circulation-based ranking system where readers could vote for their favorite games and the results would be published in the magazine. The games that made it to the top of the list would then be highlighted in Nintendo’s advertising.
How to play
Super Smash Bros. is a fighting game for up to four players, with each player using one of the many Nintendo characters to battle it out. The game can be played on various stages, which can affect the gameplay in different ways. Items also appear in the stages, which can either help or harm players. The objective is to knock opponents off the stage, causing them to lose lives. The last player standing is the winner.
Super Smash Bros. Melee
Released in 2001 for the Nintendo GameCube, Super Smash Bros. Melee was an immediate commercial and critical success. The game featured more characters than its predecessor, with 25 playable fighters. It also featured a story mode called “The Subspace Emissary” that acted as a prologue to the events of Super Smash Bros. Brawl.
Super Smash Bros. for Nintendo 3DS and Wii U
Released in 2014, Super Smash Bros. for Nintendo 3DS and Wii U were the first two games in the series to be released simultaneously. They also featured the largest roster of playable characters, with over 60 fighters.
Super Smash Bros. Ultimate
Released in 2018, Super Smash Bros. Ultimate is the latest game in the series. It features the same roster as Super Smash Bros. for Nintendo 3DS and Wii U, plus five additional fighters: Ridley, Inkling, Daisy, Wario, and Simon Belmont.
Why it became popular
Super Smash Bros. is a game that can be enjoyed by players of all ages and skill levels. It’s easy to learn, but difficult to master. This makes it an ideal game for casual and competitive players alike. The game also has a wide variety of stages and items, which keeps the gameplay fresh and exciting.
Super Smash Bros. has also spawned a large competitive scene. Tournaments are held all over the world, where players compete for prizes and prestige. The game’s competitive nature and the excitement of watching top players battle it out has made it one of the most popular eSports games in the world.
Pros and cons of the game
- Easy to learn
- Fun for all ages
- Wide variety of stages and items
- Competitive scene
- Can be addictive
- May cause arguments between friends and family members
In conclusion, Super Smash Bros. is a fighting game series that has been enjoyed by players of all ages since it’s debut in 1999. Its low price and ease of access make it an ideal casual game, but the competitive nature of the battle system makes it suitable for more serious gamers as well. The series has sold over 40 million copies worldwide, and was recognized as the most popular fighting game from 2008-2012