The world of technology is moving at a rapid rate. Things we couldn’t even imagine 10 years ago are becoming common, and this means that the technology available in the world of entertainment is also changing. There are more ways for people to enjoy themselves and pursue their hobbies than ever before, and technology is becoming more accessible to the masses.
New Forms of Gambling
Gambling is a truly huge industry, and because of this, there are plenty of new formats and new ways of gambling as companies try to provide something unique. Wow, Vegas is one example – they have a range of slot and table games made by developers such as Pragmatic Play but also offer an interesting twist in the form of WOW Coins and Sweepstakes Coins. These can be earned through promotions and social media contests, or they can be purchased separately.
The Wow Vegas online casino overviews show how positively received their games are. Always be sure to check out your options in terms of signup bonuses and see what is available to new players.
Immersive Audio
Immersive audio is not a brand-new concept and has been available for some time, but there are constant innovations. For instance, it is much easier and more affordable now to get immersive setups at home, and technological advancements have even made it possible to listen to 3D audio using your headphones.
On top of that, more streaming platforms are starting to offer audio in immersive formats, as well as lossless audio. People are becoming much more discerning when it comes to the types of audio they listen to, and immersive formats are forming a huge part of that. It is far easier to stream high-quality audio as internet connections become faster all the time. Dolby Atmos has become standard in people’s homes these days and isn’t just reserved for use in cinemas.
VR Gaming
VR gaming has had a mixed start to life, but certain games have really taken off. Ironically, these are pretty simple games, such as Beat Saber and Job Simulator, and other apps, such as VRChat. Virtual reality headset use is at an all-time high, and though there are still plenty of people who prefer to play using a traditional screen, the industry is predicted to grow to $45.09 billion by 2027.
Of course, VR has a range of other uses, and the industry is virtually brand new. It is possible that it could change everything from job training to the way we watch movies, and of course, the launch of the metaverse could have even more of an impact on the industry.
Augmented Reality Viewing
One of the best examples we have seen of augmented reality in recent years is Pokémon Go. The game took the world by storm when it was first released, and it is thought that millions of people still play the game today.
In AR mode, Pokémon Go makes it look like the Pokémon are right in front of you, in whatever environment you are situated. You can catch a Pikachu right in your garden while playing the game.
This really has only scratched the surface of its potential, though. Demos and concepts have shown how AR could change everything from the way we watch concerts to the way we view sports. For instance, it is possible that in the future, AR may show live lyrics when watching a band play live or even add special effects to the show. Sports fans may see things like live stats overlaid on the match they are watching or even gambling odds and options.
AI in Gaming
A lot of people have recently seen the possibility of AI in gaming, as there are some high-profile videos regarding technology, such as Replica Smart NPCs. These rely on AI Voice technology to provide non-playable characters with a much more realistic way to interact.
Eventually, AI may even have the power to play a part in generative games, creating new locations, characters, and even missions for players. Like so many of these technologies, the possibilities are almost endless.